Hello! I'm Sebastian. I love building impactful game-environments and spatial experiences that are more than just a backdrop, as well as making stylistically inspired 3D art!
Creating the visual style of the VR-Game "Project Dyson" and most of its UI-assets in collaboration with the game-director and the rest of the team at DADIU (A collaboration between multiple digital design educational institutaions, in order to create a more life-like "realistic" game production for students to partake in).
+ Working with and fine-tuning pre-made 3D assets to create a coherent but varied visual experiences across different levels of the game.
+ Coordinating and collaborating with the game designer, programmers and 3d artist to shape a compelling experience.
+ Visualising and concepting environments, creatures and gameplay.