The first project takes the player through a series of islands experiencing a post-apocalyptic world 200 years after a the fall of "the golden age"
the 3rd island - "Prison Island", which I unfortunately only got to do a "1st" pass on - here seen in an early grebox state, after having completed most of the 1st pass on the terrain
And here the Prison Island after the 1st pass on each of its different areas was completed
Level start
elevator asset and animation to match the "Golden Age" look and feel of the previously encountered bridges
The second project (which currently isn't as far along as the first - hence some of the greybox pieces) takes place immediately after the apocalyptic event that changes the world.
[Unreleased] Bird Island Work (Environments)
A sample of work done at Bird Island on two, as of now, unrealeased projects "The Current" and "Laguna". Collaborating with the rest of the art team, I was responsible for both level dressing and 3D modelling as well as various more technical tasks such as creating shaders, and implementing tools and workflows that facilitated the creation of the world.