[Unreleased] Bird Island Work (3D Art)
Cast of unique main characters

Cast of unique main characters

Modular side characters representing different factions

Modular side characters representing different factions

modualar weapons

modualar weapons

armor attachments

armor attachments

main character boat

main character boat

Robots!

Robots!

various tree types and foliage inspired by swedish summer

various tree types and foliage inspired by swedish summer

a gigantic crashed space station

a gigantic crashed space station

futuristic shipping container which became an "anchor point" for our visual worldbuilding

futuristic shipping container which became an "anchor point" for our visual worldbuilding

make-shift buildings kit

make-shift buildings kit

Piles of debris

Piles of debris

"brushable" debris

"brushable" debris

Faction banners

Faction banners

Vector-based banner textures

Vector-based banner textures

Main character's backpack - which was often used as "anchor point" for our artstyle

Main character's backpack - which was often used as "anchor point" for our artstyle

Prototype characters

Prototype characters

Enemy bots!

Enemy bots!

Spline-based pipe assets

Spline-based pipe assets

A sample of work done at Bird Island on two, as of now, unrealeased projects "The Current" and "Laguna". Collaborating with the rest of the art team, I was responsible for both level dressing and 3D modelling as well as various more technical tasks such as creating shaders, and implementing tools and workflows that facilitated the creation of the world. Check out the characters models and assets in their environments here: https://sebastianmear.artstation.com/projects/Gv8Yna?album_id=2038958