A sample of work done at Bird Island on two, as of now, unrealeased projects "The Current" and "Laguna". Collaborating with the rest of the art team, I was responsible for both level dressing and 3D modelling as well as various more technical tasks such as creating shaders, and implementing tools and workflows that facilitated the creation of the world. Check out the characters models and assets in their environments here: https://sebastianmear.artstation.com/projects/Gv8Yna?album_id=2038958