Project Nomad
Nomad character sculpted/modeled in zbrush, textured in substance painter and animated in blender.

Nomad character sculpted/modeled in zbrush, textured in substance painter and animated in blender.

Setting up sand and skybox shaders also became an important part of the project to capture the desert feel.

Setting up sand and skybox shaders also became an important part of the project to capture the desert feel.

Most of the modelling never made it past a blockout state, but with the main focus being level design, this worked out fairly well within the scope of the project.

Early blockout of the level.

Early blockout of the level.

Project Nomad is my final Master's project at The Royal Danish Academy. This project was made with the focus of researching and experimenting with how environment- and level design might be used to help the player form affective relationships and emotional bonds to their surroundings in a 3d world.
The project consists of mulitiple simple experimental levels, as well as one final level/game. Check out the detailed experiments page here: https://sebastianmear.artstation.com/projects/XBlJXL?album_id=2835623 !