Collection of nature assets - all of which was created without the use of alpha textures.
"Heart island" set dressing done to create a more intimate space within the large playground.
Modular hedge assets that connect without mesh intersections.
Robot charging station with options for solar power and charging androids. Made to work with a custom scrolling shader and in-engine spline for the cables.
Modular Ramp system.
Electrical plug/socket for one of the game's puzzles
Hoverboard + hoverboard helmet/jetpack cosmetics.
The "egg" main quest item/cosmetic.
Various cosmetic skins for the player to collect.
A "skin box" lootbox for the cosmetic skins in the game
Other cosmetic items given as quest rewards, bought from vending machines or found in hidden places.
A rather nasty sewer fish
Catching the fish
Created the visual style and aesthetic (and all 3d assets) for the hoveboard race levels, as well as setdressing for each level.